"I learned the way a monkey learns...
by watching its parents."
~ Prince Charles
by watching its parents."
~ Prince Charles
The Object
Cock & Bull is a two-player dice-game that features two ways to win:
1 - Be the first player to "Chip-In" (place all your chips on the game board)
2 - Be the first player to"Peg-Out" (move your Peg from START to FINISH)
"Chip-In" or "Peg-Out", it doesn’t matter, either way you win the game.
The Dice
At game start, there are no chips or pegs on the game board. Each player rolls one of the 'Cock & Bull' dice to determine who goes first. A Bull beats a Cock, a Monkey beats a Bull, and if the dice come up the same, the players must roll again until the first player is determined.
The first player has the advantage and choice of color (red or black). The first player will then roll both dice and continue rolling until losing a turn and forfeiting the dice to his (or her) opponent.
There are six possible dice rolls:
Cock & Bull is a two-player dice-game that features two ways to win:
1 - Be the first player to "Chip-In" (place all your chips on the game board)
2 - Be the first player to"Peg-Out" (move your Peg from START to FINISH)
"Chip-In" or "Peg-Out", it doesn’t matter, either way you win the game.
The Dice
At game start, there are no chips or pegs on the game board. Each player rolls one of the 'Cock & Bull' dice to determine who goes first. A Bull beats a Cock, a Monkey beats a Bull, and if the dice come up the same, the players must roll again until the first player is determined.
The first player has the advantage and choice of color (red or black). The first player will then roll both dice and continue rolling until losing a turn and forfeiting the dice to his (or her) opponent.
There are six possible dice rolls:
Two Monkeys

On the game board: Place (or flip over) one chip on the Crown.
When your chip is already on the Crown, move your peg 6 points.
Continue rolling the dice.
When your chip is already on the Crown, move your peg 6 points.
Continue rolling the dice.
Two Bulls

On the game board: Place (or flip over) one chip on either of the two Bulls.
When your chips are already on both Bulls, move your peg 3 points.
Continue rolling the dice.
When your chips are already on both Bulls, move your peg 3 points.
Continue rolling the dice.
Two Cocks

On the game board: Place (or flip over) one chip on any of the three Cocks.
When your chips are already on all three Cocks, move your peg 2 points.
Continue rolling the dice.
When your chips are already on all three Cocks, move your peg 2 points.
Continue rolling the dice.
Cock & Bull

You have two options: Either remove one of your opponent's chips from the game board, or Move your peg 1 point.
Continue rolling the dice.
Note: Your opponent's Chips cannot be removed randomly, they must be removed by rank. Chips must first be removed from the Cocks. Once this is done, chips can be removed from the Bulls.
A chip on the Crown is always the last to be removed.
Continue rolling the dice.
Note: Your opponent's Chips cannot be removed randomly, they must be removed by rank. Chips must first be removed from the Cocks. Once this is done, chips can be removed from the Bulls.
A chip on the Crown is always the last to be removed.
Cock & Monkey

You lose your turn.
You must forfeit the dice to your opponent.
When your opponent rolls this, it will be your turn again.
You must forfeit the dice to your opponent.
When your opponent rolls this, it will be your turn again.
Bull & Monkey

You lose your turn.
You must forfeit the dice to your opponent.
When your opponent rolls this, it will be your turn again.
You must forfeit the dice to your opponent.
When your opponent rolls this, it will be your turn again.
The Chips

There are six chips that are red on one side for one player, and black on the other side for the other player. The chips are used to capture the three Cocks, two Bulls, and one Crown on the game board.
When you roll a pair, you must either place a new chip down on the game board, or flip over an opponent's chip that is already down. If your chips are already covering all of the charges that correspond to the pair, then bonus points are scored by moving your peg. Pegging points when pairs are rolled is NOT a choice over placing or flipping chips, it is a reward for having captured an area.
You have the option to remove one of your opponent's chips from the game board whenever you roll a Cock & Bull. However, you cannot just remove any chip at random, chips must be removed in rank order. Your opponent's chips must first be removed from the Cocks. Once this is done, chips can be removed from the Bulls. An opponent's chip on the Crown is always the last chip to be taken.
When you roll a pair, you must either place a new chip down on the game board, or flip over an opponent's chip that is already down. If your chips are already covering all of the charges that correspond to the pair, then bonus points are scored by moving your peg. Pegging points when pairs are rolled is NOT a choice over placing or flipping chips, it is a reward for having captured an area.
You have the option to remove one of your opponent's chips from the game board whenever you roll a Cock & Bull. However, you cannot just remove any chip at random, chips must be removed in rank order. Your opponent's chips must first be removed from the Cocks. Once this is done, chips can be removed from the Bulls. An opponent's chip on the Crown is always the last chip to be taken.
The Pegs

There are two peg markers, red for one player and black for the other. Pegs start at the bottom of the board and finish at the top. The Pegs are NOT placed on the board until points have been scored. The pegs move along the right side for one player and along the left side for the other. The movement is in one direction only, and you are not allowed to move your opponent's peg. There are 36 points for each player on the game board. The pegs stop in the 36th hole. An exact count is not required to “Peg-Out”.
Game Board Terminology
Game Board Terminology
The Bend

This is the diagonal home of the Cocks. You can capture the
Bend by rolling pairs of Cocks. Place (or flip over) one chip onto one
of the Cock charges each time you roll a pair of Cocks. When all
three charges are covered with your color, peg 2 points on the Mantle for each pair of Cocks that you roll.
The Field

This is the divided shield background of the Bulls. You
can capture the field by rolling pairs of Bulls. Place (or flip over) one
chip onto a Bull charge each time you roll a pair of Bulls. When
both charges are covered with your color, peg 3 points on the Mantle for each pair of Bulls that you roll.
The Crest

This is the mirthful Monkey sporting a Cock feather in
his cap blowing the Bull horn, and the crown. Capture the Crest by
rolling a pair of Monkeys. Place or flip a chip on the Crown. When
your color is on the Crown, peg 6 points on the Mantle for each pair of Monkeys that you roll.
The Arms

This is the entire center design of the game board where
the six chips are placed during game play. Capturing the Arms by placing
(or flipping) all six of the chips onto the game board (in your color) is known as "Chipping-In".
The Mantle
This is the dual pathway of peg holes that surround the Arms. Pegs start at the bottom of the board and finish at the top. Points are scored on the Mantle with the two movable peg markers. The pegs are NOT placed on the game board until points have been scored. The pegs move along the right side for one player and along the left side for the other. Moving your marker from START to FINISH before the Arms have been captured is known as "Pegging-Out".
Take Heed
Modified house rules agreed upon before game start are not discouraged, so long as they enhance the mirth and merriment! ~ F M S
This is the dual pathway of peg holes that surround the Arms. Pegs start at the bottom of the board and finish at the top. Points are scored on the Mantle with the two movable peg markers. The pegs are NOT placed on the game board until points have been scored. The pegs move along the right side for one player and along the left side for the other. Moving your marker from START to FINISH before the Arms have been captured is known as "Pegging-Out".
Take Heed
Modified house rules agreed upon before game start are not discouraged, so long as they enhance the mirth and merriment! ~ F M S
Please send questions or comments to: cockandbullgame@gmail.com
Created By F. M. Smith | Copyright MMXVI | All Rights Reserved