"Just 'cause you got the monkey off your back doesn't mean the circus has left town."
~ George Carlin
~ George Carlin
The COCK & BULL CODE of CONDUCT

WARNING:
This game is mirthful and may induce
involuntary laughter and or shouting.
This game is mirthful and may induce
involuntary laughter and or shouting.
Mirthful: That which causes merriment; esp. when accompanied by laughter.
Rule Number 1:
There will be NO CHEATING!
Things that may be considered cheating are as follows:
1 Touching the dice or chips when it is not your turn.
2 Moving your peg when you have not scored any points.
3 Pegging more points than you have actually scored.
4 Flipping instead of removing a chip, or vise versa.
5 Placing or flipping a chip on a Bull rather than a Cock or vise versa.
6 Removing a chip from the Field when there is a chip on the Bend.
7 Shouting, "Look, there goes Elvis!", and then messing with the game board.
Suspension of restroom privileges for a questionable first offense works well as a deterrent. Second offenders will be mercilessly pelted with bottle caps and or empty aluminum cans until they run away. Let's just say that third offenders usually end up speaking in a high voice and tend to drool.
Rule Number 2:
Heckling and taunting is mirthful and WILL BE TOLERATED!
Exclamations might include, "MONKEY", "CHANGO", or "BANANA", any, or every time your opponent tosses the dice. Monkey-like antics or sounds shall not be frowned upon either, as long as no physical contact is made.
Whiners, snivelers, poor sports, and potty-mouths will be denied access to the refrigerator and or cooler.
Rule Number 3:
THERE IS ABSOLUTELY, UNDER NO CIRCUMSTANCES, NO...
rule number three.
However, it is imperative that you learn the Cock & Bull Vernacular to exude confidence, and to psyche-out all contenders, please read on:
The BEND
The diagonal stripe on the shield, home of the three Cocks.
The FIELD
The divided shield background, home of the two Bulls.
The CREST
The Monkey blowing the Bull horn sporting a Cock tail in his cap, and the Crown.
The SHIELD
The shield containing the three Cocks and the two Bulls.
The ARMS
The entire coat-of-arms center design of the game board.
The MANTLE
The dual pathway of peg holes that surround the Arms.
The BUNKER, DUNGEON, or DEEP SIX
The first six holes at the bottom of the Mantle. You got owned! (The Bunker coined by Erick Smith)
The LADDER
The 24 holes making up each side of the Mantle. (Coined by Erick Smith)
MIDPOINT or MIDWAY
The eighteenth hole on the Mantle. Half way there dude.
The TOP SHELF or CAT WALK
The last six holes at the top of the Mantle. To fifty points, and beyond baby! (see rule variations.)
The DOORSTEP or the ALTAR
The 35th hole on the mantle. So close...
CHIP-IN
To place all six chips on the game board to take the Arms for a win.
PEG-OUT
To move your marker from START to FINISH completing the Mantle for a win.
ON A BENDER or CHICKEN RUN
Take the Bend, keep rolling pairs of Cocks, and you are on a bender, even if you're not drinking.
ON A FIELD TRIP or BULL RUN
Take the Field, keep rolling pairs of Bulls, and you are trippin' dude.
The FLYING MONKEY
Chip-In before your peg is on the mantle. A special high score of 54 points (see rule variations.)
The WEAK MONKEY
When the only chip you have on the game board is on the Crown, which can be easily taken.
(Coined by Jack Der)
ROUNDING The HORN
When you move your peg from the 30th to the 31st hole on the left side of the mantle.
(Coined by Shad Bradley)
The LE PEW
When you win big and leave your opponent with nothing. Skunk-a-lishous!
LAYING AN EGG
When you lose and score zero points. Crap...
GONE IN 60 SECONDS or The MINUTE MAN
When you chip-in in six rolls. Think it's impossible? Think again.
The probability of this happening is about 1 out of 64 games played.
The (almost) IMPOSSIBLE PEG-OUT
Take the Crest by rolling a pair of monkeys on your first roll. Continue rolling pairs of Monkeys, and IN THEORY it's actually possible to peg-out in 7 rolls. Get it on video, or no one will ever believe it.
The probability of this happening is about 1 out of 252 games played.
KILLING JASON (or MICHAEL MEYERS)
When you win the game, but your opponent outscores you in points (see rule variations.)
You think he's dead, but in a round-robin tournament, he can still come back and kill you later.
FLIP the BIRD!
Shout this when a pair of Cocks is desired. Place your thumbs in your armpits and bob your head to appease the dice gods.
TIP the COW!
Coined by Monty at 2013 KingdomCon... in an effort to flip the chip on a bull.
SHOOT the BULL!
Appropriate when a pair of Bulls is needed. Make Bull horns by extending your index fingers from your forehead for added emphasis.
DON'T TOUCH MY MONKEY!
To repel your opponent once you have taken the Crest.
STEAK & EGGS!
Another term for Cock & Bull.
Saying this every time you roll it can wear down even the most worthy opponent.
CHICKEN DINNER!
Another term for a pair of Cocks.
Again, this can affect the brain and destroy an opponent's confidence.
WOOLY BULLY!
Another term for a pair of Bulls.
Okay, this is just plain annoying, but whatever works to irritate the other guy right?
HOT MONKEY LOVE!
Another term for a pair of Monkeys... and a possible disturbing mental picture.
DOS CHANGOS!
Spanish for a pair of Monkeys... orale, mi gusta dos changos!
CHANG-GALLO! (Pronounced Chong-Guy-O)
Spanish (sort of) for Monkey & Cock.
When you say it, and then your opponent rolls it, life is just sweet... and it's hilarious.
BULL MONKEY!
Always good, it’s just fun to say.
Rule Number 1:
There will be NO CHEATING!
Things that may be considered cheating are as follows:
1 Touching the dice or chips when it is not your turn.
2 Moving your peg when you have not scored any points.
3 Pegging more points than you have actually scored.
4 Flipping instead of removing a chip, or vise versa.
5 Placing or flipping a chip on a Bull rather than a Cock or vise versa.
6 Removing a chip from the Field when there is a chip on the Bend.
7 Shouting, "Look, there goes Elvis!", and then messing with the game board.
Suspension of restroom privileges for a questionable first offense works well as a deterrent. Second offenders will be mercilessly pelted with bottle caps and or empty aluminum cans until they run away. Let's just say that third offenders usually end up speaking in a high voice and tend to drool.
Rule Number 2:
Heckling and taunting is mirthful and WILL BE TOLERATED!
Exclamations might include, "MONKEY", "CHANGO", or "BANANA", any, or every time your opponent tosses the dice. Monkey-like antics or sounds shall not be frowned upon either, as long as no physical contact is made.
Whiners, snivelers, poor sports, and potty-mouths will be denied access to the refrigerator and or cooler.
Rule Number 3:
THERE IS ABSOLUTELY, UNDER NO CIRCUMSTANCES, NO...
rule number three.
However, it is imperative that you learn the Cock & Bull Vernacular to exude confidence, and to psyche-out all contenders, please read on:
The BEND
The diagonal stripe on the shield, home of the three Cocks.
The FIELD
The divided shield background, home of the two Bulls.
The CREST
The Monkey blowing the Bull horn sporting a Cock tail in his cap, and the Crown.
The SHIELD
The shield containing the three Cocks and the two Bulls.
The ARMS
The entire coat-of-arms center design of the game board.
The MANTLE
The dual pathway of peg holes that surround the Arms.
The BUNKER, DUNGEON, or DEEP SIX
The first six holes at the bottom of the Mantle. You got owned! (The Bunker coined by Erick Smith)
The LADDER
The 24 holes making up each side of the Mantle. (Coined by Erick Smith)
MIDPOINT or MIDWAY
The eighteenth hole on the Mantle. Half way there dude.
The TOP SHELF or CAT WALK
The last six holes at the top of the Mantle. To fifty points, and beyond baby! (see rule variations.)
The DOORSTEP or the ALTAR
The 35th hole on the mantle. So close...
CHIP-IN
To place all six chips on the game board to take the Arms for a win.
PEG-OUT
To move your marker from START to FINISH completing the Mantle for a win.
ON A BENDER or CHICKEN RUN
Take the Bend, keep rolling pairs of Cocks, and you are on a bender, even if you're not drinking.
ON A FIELD TRIP or BULL RUN
Take the Field, keep rolling pairs of Bulls, and you are trippin' dude.
The FLYING MONKEY
Chip-In before your peg is on the mantle. A special high score of 54 points (see rule variations.)
The WEAK MONKEY
When the only chip you have on the game board is on the Crown, which can be easily taken.
(Coined by Jack Der)
ROUNDING The HORN
When you move your peg from the 30th to the 31st hole on the left side of the mantle.
(Coined by Shad Bradley)
The LE PEW
When you win big and leave your opponent with nothing. Skunk-a-lishous!
LAYING AN EGG
When you lose and score zero points. Crap...
GONE IN 60 SECONDS or The MINUTE MAN
When you chip-in in six rolls. Think it's impossible? Think again.
The probability of this happening is about 1 out of 64 games played.
The (almost) IMPOSSIBLE PEG-OUT
Take the Crest by rolling a pair of monkeys on your first roll. Continue rolling pairs of Monkeys, and IN THEORY it's actually possible to peg-out in 7 rolls. Get it on video, or no one will ever believe it.
The probability of this happening is about 1 out of 252 games played.
KILLING JASON (or MICHAEL MEYERS)
When you win the game, but your opponent outscores you in points (see rule variations.)
You think he's dead, but in a round-robin tournament, he can still come back and kill you later.
FLIP the BIRD!
Shout this when a pair of Cocks is desired. Place your thumbs in your armpits and bob your head to appease the dice gods.
TIP the COW!
Coined by Monty at 2013 KingdomCon... in an effort to flip the chip on a bull.
SHOOT the BULL!
Appropriate when a pair of Bulls is needed. Make Bull horns by extending your index fingers from your forehead for added emphasis.
DON'T TOUCH MY MONKEY!
To repel your opponent once you have taken the Crest.
STEAK & EGGS!
Another term for Cock & Bull.
Saying this every time you roll it can wear down even the most worthy opponent.
CHICKEN DINNER!
Another term for a pair of Cocks.
Again, this can affect the brain and destroy an opponent's confidence.
WOOLY BULLY!
Another term for a pair of Bulls.
Okay, this is just plain annoying, but whatever works to irritate the other guy right?
HOT MONKEY LOVE!
Another term for a pair of Monkeys... and a possible disturbing mental picture.
DOS CHANGOS!
Spanish for a pair of Monkeys... orale, mi gusta dos changos!
CHANG-GALLO! (Pronounced Chong-Guy-O)
Spanish (sort of) for Monkey & Cock.
When you say it, and then your opponent rolls it, life is just sweet... and it's hilarious.
BULL MONKEY!
Always good, it’s just fun to say.
Please send questions or comments to: cockandbullgame@gmail.com
Created By F. M. Smith | Copyright MMXVI | All Rights Reserved